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The DHTP (DOOM High-resolution Texture Project) is a community driven project that had is birth as the D2RP (Doom 2 Retexture project). by Nickelbawker » Sun Oct 12, 2014 3:54 am . If anyone wants to help make textures, they can go here. So it is. i've downloaded it already & am gonna try it now. The Doom Hires texture Pack has just been released and is available here. I'm not a telepath, but I wouldn't be surprised if the artist who designed the logo tried to get the letters themselves to evoke the idea of interplanetary travel, which is why it looks like an arrow between two spheres. Quick links. The logo is a highly stylised "UAC" symbol -- if you look at the alpha and prerelease beta stuff, you'll see an older version of that logo where it's more blatant. 12 posts • Page … Sound effect editing. The hi-res TEKGREN1 looks wrong to me. [Git builds (Win)] [Git builds (Mac)] [Bugs&Suggestions] Moderator: Graf Zahl. Hi all, To play with Hires texture mods you need to run RBDOOM3 wich is built from the source code id software released. extract the textures from the pk3 and copy them to the subdirectoy textures/doom (or further subfolders for those textures with naming conflicts) of the GZDoom/Skulltag folder. by Torr Samaho » Tue Sep 04, 2007 21:41, Powered by phpBB® Forum Software © phpBB Limited. A Forum Thread for Doom II Doom II / Threads / Other/Misc. UPDATED: The 3rd demo has most of the textures in a file/folder format with the exception to the final Doom overrides, which are still in PK3 files as I couldn't get GZDoom to detect them in any folder I tried. But right now neither Randy nor me have time to work on this. Win users can grab a precompiled exe, but mac and linux users need to compile it themselves. Doom 64 Retexture - by Dijipi (Windows 32-bit) 1.63 MB: 6281: 2012-02-08: Need help? Update of the venerated Doom 2 KF map using textures from the Doom Hi-Res Texture Pack (DHTP) at dhtp.freelanzer.com *** Additional thanks to Commie Joe for getting the file size down by half *** Based on KF-Doom2-Final-V7 ===== UPDATE ===== 6.24.13 Version 1.1 of D2HR reinstitutes the closable/weldable blue room door, for better or worse. meant to be played with prboom+ -complevel 9. some good original material in here you can be excited. I've had a quick look through the textures and made some comments. This is compatible with Zdoom (Included) and … Which one do you mean? i figured if the zdoom devs made a change it would automatically be inherited in gzdoom. by disturbedite » Wed Aug 29, 2007 6:51, Post awesome! Maybe it sounds like I'm not in favour of this. Hi-res sprite pack. by KuriKai » Tue Sep 04, 2007 12:19, Post If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living. AFAIK, there is no "high res" mode in Doom 64. in the case of DOOM double click on Doom – UltraHD Texture Pack.bat and let the games begin. This means there is a huge boost in performance and 99% of the stuttering/freezing present in the second demo is gone. ZDoom can't load pk3s in the /skins folder, however Skulltag can in internal builds (which if you're registered to the ST forums I suggest linux users sign up for. These are "first reaction" comments. We are currently updating Doom with XD artboards. So get ready to drool all over the following Doom 3 screenshots, as Wulfen released a new High Resolution Textures Pack for iD Software's little baby. DHTP abbreviation stands for Doom Hires Texture Pack. Update of the venerated Doom 2 KF map using textures from the Doom Hi-Res Texture Pack (DHTP) at dhtp.freelanzer.com *** Additional thanks to Commie Joe for getting the file size down by half *** Based on KF-Doom2-Final-V7 Play Doom 2: Hi-Res on my dedicated server: 96.27.237.91 Delta Force Xtreme Demo. Actually I am and I wish you luck with it. 3D Models - included? Stop by our … Report. I mean, c'mon, it 'is' still the logo. IIRC, Turok 2 was the first of the N64 games to make use of the RAM expansion pack, and Doom 64 came out before that. Just because something doesn't work like you would like doesn't mean that we as the developers jump through hoops to fix everything as quickly as possible. Playing in Hi-Res. And they look so damn sexy.' The Doom Hires Texture Pack has been release for GZdoom! by KuriKai » Mon Sep 03, 2007 17:25, Post Permits . Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. Hires texture pack forum is dead any other download? Has this been addressed? DooM IIII hello welcome hope you will enjoy our first collaboration megawad release. Also I can't remember if beta4.1 even has the skins folder working yet either). Aside from anything else, those electrical components will look wrongly scaled (ie the wrong size/ out of proportion with the world) on the wall IMO. The image above was edited by me, thus the Doom I logo and not the Doom II. I'm all for hi-resyness but replacement textures should (IMO) have the same basic atmosphere associated with it that the original does. When there are a lot of crates in one place (a common mapping feature), it would look odd for them all to have the same very obvious mark on them. I'm intrigued by your use of the word "the" given that there are already a number of hi-res texture packs that have been compiled in different ways to suit different ports. Enjay, what you have said, I will tell you know that we have thought the very same thing over and over again. The techy part of the wall in the original has got a large (metallic?) But it doesn't, y'know. Flags . What does DHTP stand for? A second texture set with the width changed to 264 can be made available as a additional addon that can be used to override the normal set if necessary. If it was, it would be the first time. Rating: 2 Votes: 2. Zdoom has had support for hi-res textures for years and, more recently, has extended support to hi res textures via a number of … Do you know that id sat around thinking, "if only we could make a wide UAC logo but this low-res is forcing us to make it round"? I was just pointing out the fact that we have more or less heard every opinion already, from reading various forums in general. i'm sorry if that bit of a rant made you mad graf. Hi all I have decided to expand the jdtp and host packages for other source ports. While I agree about the box's "scar," I think the comment about the UAC logo being slightly wider than it was thin is a little...ludicrous. Win users can grab a precompiled exe, but mac and linux users need to compile it themselves. Hi, I'm trying to use DHTP with Brutal Doom. Maps, modifications, add-ons, projects, and other … Wulfen texture pack 2.0. This is a slew of some of my favorite levels of doom(I've had over 10 years to choose em) in 3D and high-resolution High Definition. 570 views 5 comments 0 points Most recent by Gordon 2011 Oct 24. high level maps for high level speedrunners. i don't even have a skins folder so i'm not trying to load the pk3 from the skins folder. Sound effect editing. Well, "ludicrous" is putting a bit strong but I'm not sure id would have done it wider if it had looked "decent at small scale" - because I'm not sure that wider would have looked "decent" any more than round does. Some hi-res floors/ceilings for TUCQ on GZDoom. It may be valid, but its nothing new. DOOM (HD Texture pack) includes DHTP Texture pack or DOOM (Alternative HD Texture pack) includes AltDHTPv1.3 Texture pack. My first soundcard was a MediaVision Thunderboard and bundled with it was an early version of Sound Forge. ↳   Dr. Nostromo's Place [Hacx/Vassal Projects], http://forum.zdoom.org/potato.php?t=14527. by disturbedite » Mon Sep 03, 2007 0:04, Post Extracting Hoover1979 UltraHD Doom Texture Pack. ! I'd question the wisdom of having such a strong piece of wood-grain near the top of the box. Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too. Thanks. by disturbedite » Thu Aug 30, 2007 19:59, Post by disturbedite » Sat Sep 01, 2007 0:19, Post Aug 12 2012 Textures 59 comments. by Graf Zahl » Mon Sep 03, 2007 12:03, Post Doom - Hi-res Floor & Ceilings pack TUCQ on GZDoom. of the CEMENT textures as needing to be done. The high resolution Doom sound effects pack. And I imagine ID would've made it wider like that if it had looked at all decent at that small scale. February 2012. Hi-Res Pack for Brutal Doom/Project Brutality! Doom Hires Texture Pack. Post Monoxead texture pack AAA Doom high poly models Moddb.com Phrozo mod 2 (non gameplay related FX) Moddb.com Arl's Improvements (models) Moddb.com Doom 3 Redux (couple sounds) Moddb.com full shadows (map files) I added polygon detail to a lot of models, doubled texture detail, converted and made mods for it and tweaked other things. I loved the new DOOM reboot! One of the problems I (and other people have) is that many of the hi-res textures do not "feel" like the originals. Some hi-res floors/ceilings for TUCQ on GZDoom... Download. Hi-res Sprite Pack x24 / x16 for monsters. Doom Hires Texture Pack (Dhtp) Released! 20 posts • Page 1 of 2 • 1, 2. However, the hi-res version just has a bit of motherboard or something slapped in there. Leading the way in newschool multiplayer Doom online. The Hoover1979 UltraHD Doom Texture Pack includes batch files (bat) that you just double click on for Doom or Doom 2 to run. Doom hires new composers after split with Mick Gordon. September 8, 2020 by: Damion Damaske. Update of the venerated Doom 2 KF map using textures from the Doom Hi-Res Texture Pack (DHTP) at dhtp.freelanzer.com *** Additional thanks to Commie Joe for getting the file size down by half *** Based on KF-Doom2-Final-V7 ===== UPDATE ===== 6.24.13 Version 1.1 of D2HR reinstitutes the closable/weldable blue room door, for better or worse. Hi all, To play with Hires texture mods you need to run RBDOOM3 wich is built from the source code id software released. Once the extraction is done just copy the contents to the GZDoom folder. I've always found sound editing amusing, and have done this since I first figured out how to do it. Admin. Also, I noticed that you don't list many (any?) I'm all for hi-resyness but replacement textures should (IMO) have the same basic atmosphere associated with it that the original does. The logo itself comes from the Doom Hires Texture Project (where a number of similar images on this page originated) and the background image is from a copy of the Doom II poster that I found on Google which someone had made into a desktop background. full list of maps with par times you can go for. Textures and lighting are perhaps the most important graphical features for current generation games. [Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions] 1.80 MB download - updated 24. Doom Hires Texture Pack (Dhtp) Released! Randy and I have a life, too, and right now that prevents me from investing more than a minimal amount of time in ZDoom and GZDoom. 1.1K views 9 comments 0 points Most recent by gary 2011 Dec 14. The issues of glitching animated textures like waterfalls and incorrect skies should now be resolved. Kurikai, I don't think Enjay was trying to be negative. BTW, there was no suggestion there that might help with this issue. Last time I looked at a texture pack, all the cement textures were replaced but quite a few were just duplicates and did not look different to each other like they do in the original game. The Doom sounds are just too much a part of the game and by changing them the spirit of Doom would be lost.
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