Immersive Engineering Tweaks By SimonMeskens. Each time the cloche goes to advance growth, check above it (perhaps within a certain distance so you don't check a hundred or more blocks every growth tick) to see if AA Greenhouse Glass is there. Press question mark to learn the rest of the keyboard shortcuts. As such, I have changed all of my mods to the MIT license. Today we're making some garden cloches and hooking them all up. Above is a basic … The cloche will probably get nerfed a bit though. Having to get this mass production rolling so you can build garden cloches in bulk to guarantee a steady supply for the squeezer and fermenter would just add a fine end game goal to this mod. Then shift-right-click the dynamo with the water wheel in-hand. Even using fifty Manyullyn turbines,it'll be maxed out. Gallery; Related Tips; Makeup Editor App Apk; Monaco Rattan Garden Furniture Semi Circle Sofa Set Yeah what they said. When the Quantum Quarry detects it's being sped up, it will simply explode :P. I like the idea of 1.5x base growth rate. Machines use either low, medium or high voltages with 256 RF/t being low, 1024 RF/t being medium and 4096 RF/t being high. Mischief of mice recommended for … Sign up for a free GitHub account to open an issue and contact its maintainers and the community. save. Before the 1.8 versions of Immersive Engineering, Immersive … I tried it on dirt, on nether rack, on nether brick, etc and nothing. Archived. Right ?! Mods 60,843,328 Downloads Last Updated: Feb 1, 2021 Game Version: 1.16.5. This in itself is a rarity, given how reddit is mostly the very vocal, hilarious FTB powergamers. perhaps it could be only 1.25-1.5x the growth speed, but blocks or items that effect growth seed, such as Actually Additions Greenhouse glass, can effect crops inside the cloche, no idea how hard that would be to implement though. Unlike most machines, it does not consume any energy. First, it would have 6 slots for soil and seeds, of course they could be mixed and matched so you could have 3 for wheat and 3 for potatoes. AA's Greenhouse Glass is only one example. It's a lot less OP now. Higher quality fertilizer=better speed? This integration can be disabled within AoA by setting enabled to false in the Immersive Engineering subcategory of the Integrations Config. AoA adds support for custom liquids in Immersive Engineering's Chemical … The Thermal Expansion Tank requires power to the EFab, and other tanks are expensive to make. As far as I know it is almost impossible to limit a certain behaviour of a block to a certain game mode. The excavator is actually two machines. Hello everyone, i have a question regarding Project ozone 3, is there a way to speed up the Gardening Cloche vom Immersive Engineering? making it faster when placed in creative would only cause trouble i think. Almost treat the multiblock (or parts of it) as a crop itself, with internal number handling for how to deal with things like GH glass, worms, sprinklers ect? AoA adds direct integration with Immersive Engineering when the mod is present. Instead of putting Fertilizer directly into the Cloche, why not use the mixer to mix water with different fertilizer items and create "Fertilized Water", using that to increase growth speed in Cloches. To connect to the dynamo, first place the dynamo down at least 4 blocks off the ground. I would have though it would be relatively easy, if perhaps not a good idea. Three water wheels can … What is the possible best way to farm Mysthical Aggriculte Seeds? No crash report here. I created a blaze seed, go to put it into a Garden Cloche and no go. Garden Cloches for Melons and Industrial Hemp,being sent to Fermenters and Squeezers respectively,which output to a Refinery,which outputs to your Advanced Generator. Each Mineral Deposits takes up only one chunk; this can be in any chunk though, including other dimensions and in void worlds. The Item Router has a GUI. … The commit regarding that had a positive reception and then nothing. A mod to bridge compatibility between Immersive Engineering's Garden Cloche and other mods Download. #Configuration related to Immersive Engineering wires [wires] #Drop connections with non-existing endpoints when loading the world. 1 Getting started on getting … Versions & Modlist. A mod to bridge compatibility between Immersive Engineering's Garden Cloche and other mods Download. It looks like the config file for Immersive Engineering in SF3 doesn't have the Actual Additions compatibility enabled. hide. Sky Factory 3 Garden Cloche Output. I know I have made a change to the config files to allow nether star essence seeds in a garden cloche from immersive engineering. It generates Redstone Flux (RF) through the difference in temperature between blocks/liquids adjacent to it. こんにちは!akです. The garden cloche is a machine added by immersive engineering it is used to grow crops placed in it. Immersive Engineering Garden Cloche help! Pre-Power Tanks. @kane-thornwyrd, my point was simply that the reason it feels unbalanced to me is because the low cost does not seem to match the high output. It's a lot more efficient (but also more expensive) to use garden cloche instead. Log In Sign Up. so let's all be honest here, the Garden Cloche is possably the most powerful thing in IE. Posted by 3 years ago. inexperienced here; can't you theoretically code the multiblock to pickup on checks/events that SHOULD affect crops, and then subsequently respond by firing certain events or changing variables within the system? Vote. Sounds good, the output was way above the usual perfectly fine balance in this mod. 風車. i would make it so that it grows 50-75% slower, i think that would make other methods of farming a bit more viable. This is way too strong. Maybe what it needs is a much lower base speed and a much greater speed gain from (non-water) fertilizers? After all it's not like you would have been paid for. Even greenhouse glass from Actually Additions (which some have complained is OP) is expensive and requires significant infrastructure to craft, yet it's pointless compared to the cloche. It is meant to get you up and running like a pro. Closing this, since for now a reasonable ballance seems to have been reached. Make a Vacuum Tube (required for a Garden Cloche) in Immersive Engineering. With the new settings you need to build at least 12 cloches to keep one squeezer and fermenter busy. And, since cost had not yet been discussed, I brought it up as an alternative to exclusively nerfing the cloche. Immersive Engineering self-sustaining Diesel Generator system (needs and net RF) Close. But, since this issue had not been closed yet, I assumed the issue of "unbalance" was still an open one looking for solutions. It would feel more balanced if it required significantly more resources to use and more expensive materials to craft. Immersive Engineering Tweaks by SimonMeskens. @BluSunrize i don't know how familliar you are with the torcherino and if it made it's way to 1.12 yet but i wanted you to be aware of it, because as far as i understand it, it is creating fake ticks on TileEntitys inside it's AoE, i tested it with the excavator in 1.10 and it did nothing because the wheel rendering decided when an block of ore is generated as far as i understood it, while the power demand increased because the power is calculated in the tile tick or something like that, you should maybe check what happens to your devices (especially this one) when there are fake ticks generated from somewhere else. I dunno, implement fake the cloche being a plant and intercept the effects of growth accelerants to affect the cloche's plant? That is what people were asking for. Already on GitHub? 【Immersive Engineering】の装置によっては接続できる面が決まっている 瓶詰機 や バイオ燃料 のとこなどで登場する. I'm not going to add a "bigger" version. Hello everyone! Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard. Use with care and backups and only when suspecting corrupted data. Wrong! personally, i think this would be a good way to balance the cloche and add an alternative that fits the general style of the mod IMO. PLEASE LIKE/COMMENT/SUBSCRIBE! however, there are 3 noticeable differences. No crash report here. ^ I halved its speed for now. the second part of my suggestion is to add an "industrial grower", my idea is for a 5x4 machine that would function similarly to the cloche. But for the life … Press J to jump to the feed. You signed in with another tab or window. As of now 3-4 garden cloches are enough to keep one diesel generator going forever. So I've set up a system with a a Fermenter and a squeezer, running into a Refinery that fuels 2 Diesel Engines. Maybe we can even have fertilizer liquids that are especially efficient for one type of crop. Already on GitHub? Приятного просмотра. I feel like the Cloche is only super strong when growing things other than food crops. Balance is not black and white. Stoneblock 2 mystical agriculture nether star essence seeds in a cloche. 2018/04/26 (2018/05/03 更新) カテゴリ:FTB Pyramid; 共有:Tweet; 最近の投稿; 新年のあいさつ (2021) … But if you play with a very lightweight modpack the issue is not the same, or to be fully honest there is no issue. Immersive Engineering Tweaks by SimonMeskens. Immersive Engineering's Biodiesel in an Advanced Generator will max it out,no matter your configuration. validateConnections = false #The transfer rates in Flux/t for the wire … If Not. I'd say just add 'Torcherino and similar mods' to the unsupported section of the contributing guidelines. Honestly for balance it might make more sense for it to go to 1.5x normal crop growth speed, and then require fertilizer of some sort (Looking at you, stacks and stacks of forestry fertilizer) to operate at a higher speed. You would have to place the torcherino(es) so both the excavator and its bucket wheel are getting boosted. Overall, it's about realism-inspired technology: Instead of glowing red tubes, it offers actual, hanging powerlines. #This option will check and load all connection endpoints and may slow down the world loading process. Maybe the other resource crops just need to have their growth rates tuned down? Honestly, I'm quite content with leaving it like that. If someone wants to experiment with it, Jenkins is building a test version rn (build 215). User account menu. Having to get this mass production rolling so you can build garden cloches in bulk to guarantee a steady supply for the squeezer and fermenter would just add a fine end … Immersive Engineering is a mod created by BluSunrize and Mr_Hazard. Lift your spirits with funny jokes, trending memes, entertaining gifs, … It has a collection of slots for each side of the Item Router. If you wish to pick up … So, your point is that because some mods' solutions to grow plants are expensive, Blu should feel compelled to change his perfectly acceptable mechanics ? (1.14) Garden Cloche Incompatible with Mystical Agriculture. The garden cloche is in a pretty good place now, decreasing its speed to 30% would have been fine as well. I adjust my contributions. It includes an expansive set of configuration options to ensure that it will be a welcome addition to any modpack that includes Immersive Engineering. The missing config is a multiplier for the belljar's growth rate! My approach to nerfing it was for now flat out cutting its speed in half. Anything that causes extra ticks on tile entities is terrible and can fuck off <3, well ... the torcherino could interfere by accident It's up to modpack makers to decide how they want to balance their packs through mod selection and configuration adjustments. … so it would run at roughly 39% with fertilizer of what it is now. I mention other mods as examples of farms that are balanced very differently, not to suggest that every mod maker has to comply with that balance. Instead of one block that magically spits out dusts when ore is put in, it offers a crusher, a big multiblock (5x3x3) that … I mean, with that: You should be able to achieve any balance you need for your modpack ! privacy statement. Have a question about this project? Immersive Engineering의 Garden Cloche는 물과 전기를 공급해 주고, 최초 1회에 한해 흙/모래/소울샌드 중에 하나를 넣어주면 꽤 빠른 속도로 농산물을 생산한다. The problem I'm running into though, is I want to AFK the the setup overnight so my Excavator can run, but the Garden Cloches that are supplying my machines are running out of water part way … The versatility: You can only grow one plant at a time. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. You signed in with another tab or window. Sign in The Item Router is used to organize and distribute items, used together with Conveyor Belts. Right, it lack the growth multiplier, but the background grief remain the supposed unbalance of it, without even questioning the analysis grid of this "unbalanced feel". Just a thought. 9x9 canola farm vs 1 cloche. Also, the whole point of this issue was pointing out that hte cloche is OP as is, having it stack with other means of speeding up growth would only worsen the issue O_o. for example, placing some greenhouse glass above the grower could increase growth speed by .25, or a fully maxed out rustic beehive could increase it by .50, worms could increase it by .10, ect. It does not have an internal energy buffer; therefore, if you try to inspect how much power it is storing with mods like The One Probe or WAILA, it will show 0 RF. So, my suggestion is to, first off, nerf the cloche. I understand the basics of the cloche, seeds go into the top middle dirt/soil on the bottom, i have water piped into the back and power on the top. @dannydjdk you want more expensive stuff, then learn Crafttweaker and tweak the crafting recipes ! 12 comments. Is there any word on a fix or compatibility patch for this issue? Of course, as I wrote this, I realized: blocks like that probably have their own checks that you can't just jump into, and even if you did this you'd need an internal list of applicable blocks because you probably can't the modifier programmatically from whatever happens to be in place. I nerfed the growth rate. Immersive Engineering self-sustaining Diesel Generator system (needs and net RF) Edit: I'm using IE .76 for Minecraft 1.12.2 as included in DW20 1.12 1.8.0. Just noticed that, when I place mystical agriculture crops into the garden cloche, there is no growth or production of drops. 1 of those produce at the same rate as half 9x9 canola farm. Do not enable unless asked to by a developer of IE. [1.16.5] [1.16.5-4.2.0-130] Config option to disable Industrial Hemp Seed drops from Tall Grass #4611 opened Jan 28, 2021 by Calendis 3 We’ll occasionally send you account related emails. I'm not going to buff it again now and increase the cost. Advent of Ascension has direct compatibility with Immersive Engineering. to your account. While I'm not usually one to complain about OP things, I think they are better when gated for late game in order to prevent making all other solutions obsolete. They cannot be detected without a Core Sample Drill and cannot be extracted without an Excavator. Note that Galacticraft configs allow players and server owners to switch off compatibility with some other power mods, if it is unwanted 2013/01/02 - EAR 509 Monoblock Power Amps. It uses flowing water to generate RF in a connected Kinetic Dynamo. Welcome back to surviving with Immersive Engineering. Yes, crafttweaker and the configuration options you mentioned are indeed sufficient to fully address the issue of cost. Immersive Engineering: Type: Mechanic: Mineral Deposits, or Mineral Veins, are veins of ores that are very thin but very spread out. Have a question about this project? Creative gets no speedboosts, that's hilariously impractical. 이를 이용하여 Squeezer와 Fermenter 옆에 3개의 Garden Cloche만 놓으면 필요한 바이오 디젤을 충족시킬 수 있다. I think if you added: B:"Enable Compatmodule: actuallyadditions"=true. 1 0.12 1.1 Version 0.12-91 1.2 Version 0.12-90 1.3 Version 0.12-89 1.4 Version 0.12-88 1.5 Version 0.12-87 1.6 Version 0.12-86 1.7 Version 0.12-85 1.8 Version 0.12-84 1.9 Version 0.12-83 1.10 Version 0.12-82 1.11 Version 0.12-81 1.12 Version 0.12-80 1.13 Version 0.12-79 1.14 Version 0.12-78 … Question. The guys were all getting set to build a skeleton farm, too. When I first tried out the Cloche with a few friends, we were surprised that it would run with only water as fertilizer. No multiblock industrial farming machine will happen. All in all pretty satisfied with the new settings. My point is that all the grief toward the cloche come from large modpack players, modpacks which doesn't take the power of the cloche in account in their configurations. 書くと長くなるから割愛 詳しく:【Immersive Engineering】水車、風車について. if you want to make a test setup in a creative test world to see how many you actually need for a build it would be realy annoying if you constantly have to swap to survival to place them so they have the right speed. 水車. It is used as a source of a light; its illumination radius is equivalent to a Torch. To those who want to nerf the cloche, did you pay attention to the config available ? It just won't accept the blaze seed. Huh. All the compatibility mods are made for 1.12.2, and there is no config option to allow modded crops to work in the cloche. It *should* work with anything compatible with Mystical Agriculture and Immersive Engineering. This guide is on getting started with Immersive Engineering. to your account. Make one unit of fertilizer last for at least growing a half stack and improve output by 30%. What are the possibilities of the cloche: because you can't grow trees inside, and the mod support is, most of the time, fortuitous. That section needs to be updated anyway, KCauldron no longer exists and was somewhat replaced by SpongeForge. Hi, With the Garden Cloche now in SkyFactory 3.0.10, I went to use this with some EnderIO Item Conduits, and found that while the conduits connected, they couldn't retrieve items from the inventory. in config/immersiveengineering.cfg in the obvious section right at the top of the file it would probably work. The text was updated successfully, but these errors were encountered: when you search issues, always include "closed" issues in your search :). It adds new Redstone Flux (RF)-based machinery with a retro-futuristic feeling to the game, and many of the machines are a multiblock structure. Официальное обсуждение на вопрос immersive engineering garden cloche minecraft 1.10.2 1.11.2, для тех кто в поисках ответа. Good durability & efficiency, iron harvest level (BluSunrize) - Added a new rarity, "Masterwork". 可以评价历史编辑的内容质量|我的世界MOD百科,提供Minecraft(我的世界)MOD(模组)物品资料介绍教程攻略和MOD下载。 However, I haven't seen any discussion of cost yet. [suggestion] Nerf Garden Cloche and add a more fitting upgrade. The power network required: You can't simply plug rows of them to your power source, you have to use transformers to build a proper grid, except if you use conduit of a third party which is an issue at the modpack level. This information pertains … New comments cannot be posted and votes cannot be … Immersive Engineering Cloche Help. Immersive Petroleum is a lightweight content add-on for Immersive Engineering that introduces oil, oil extraction, and oil processing to the mod's tech progression. Tried an essence seed as well and same result, it won't accept any MA seeds as far as I can tell. 1 0.12 1.1 Version 0.12-91 1.2 Version 0.12-90 1.3 Version 0.12-89 1.4 Version 0.12-88 1.5 Version 0.12-87 1.6 Version 0.12-86 1.7 Version 0.12-85 1.8 Version 0.12-84 1.9 Version 0.12-83 1.10 Version 0.12-82 1.11 Version 0.12-81 1.12 Version 0.12-80 1.13 Version 0.12-79 1.14 Version 0.12-78 … Successfully merging a pull request may close this issue. By clicking “Sign up for GitHub”, you agree to our terms of service and 今回は消費量がえげつないInferium EssenceをImmersive EngineeringのGarden Clocheを使って種ごとふやしていき … As water flows over the water wheel it will turn generating RF. The text was updated successfully, but these errors were encountered: i like this part not much else allthough i. could be stark-raven mad and have no idea what i'm talking about, your pick. My thought behind this is that with immersive engineering you get the excavator for basically infinite supply of ores, automated workbenches and assemblers and metal presses for mass production. sure, there are the railguns which can OHKO any basic mob, the excavator which can get you ores at the cost of only power, or the biodeisle generator which can make a healthe 4k RF/T on nothing but wheat, But for it's intended purpose, it's In-godly powerful compared to other alternatives on the market. privacy statement. If you're using a version for 1.7, the recipes might be different, but it all mostly should be the same. The Lantern will auto-connect to blocks like the Torch, but it does not need to be connected to anything to stay put. Note: this guide assumes that you are using the latest version of Immersive Engineering (version 0.12-84 for Minecraft 1.12.2). Discover the magic of the internet at Imgur, a community powered entertainment destination. [PO3] Garden Cloche Speed Up. Duly noted. #Configuration related to Immersive Engineering wires [wires] ... #Affects turrets and garden cloches disableFancyTESR = false ... #A config setting to enable debug features. This thread is archived. Both here and reddit were asking for a nerf. AoA adds support for custom liquids in Immersive Engineering's Chemical … [1.16.5] [1.16.5-4.2.0-130] Config option to disable Industrial Hemp Seed drops from Tall Grass #4611 opened Jan 28, 2021 by Calendis 3 The second difference is that by default it would be about 50% faster to grow than my suggested cloche (so if it gets the 50% reduction it would be about 75% the speed of the current cloche) But the third major difference, and probably the most important one, is that the growth speed could be increased from external sources. What's the point? On this page, the changelog for Immersive Engineering can be found. 26. And that only applies to AA GG, which is directly above the cloche. 水車、風車を使って燃料無しで発電 そこそこの装置はこれで動く. My thought behind this is that with immersive engineering you get the excavator for basically infinite supply of ores, automated workbenches and assemblers and metal presses for mass production. That seems very reasonable considering the cost. i just wanted you to know that such trickery exists and could potentially lead to fatal effects ... so a simple test against multi ticks would be not bad to guard against a dozends "game is crashing when machine is next to torcherino", i am still amazed that nobody complained yet about the fact the generator is producing n-times the power when used with a torcherino while the excavator is just consuming more but not producing more. Minecraft garden cloche automation. Successfully merging a pull request may close this issue. This integration can be disabled within AoA by setting enabled to false in the Immersive Engineering subcategory of the Integrations Config. share. report. The Thermoelectric Generator is a block added by Immersive Engineering. On top of having to build more garden cloches to keep up you also need to make more connectors and wires, which further help balancing out the garden cloche. Crashlog: N/A Not crashing. This page is about the Lantern added by Immersive Engineering. Dunno if that's deliberate or an oversight. I used to do a bit of modding on 1.7.10, and I'm just a little curious. and they're more compact, taking up a fraction of the space that any other farming station would need. I believe there were some big changes to cloches or other machinery in … I guess we meet the full measure of your devotion, until that point. I'd go as far and suggest putting the output to 30% of what it is now. We’ll occasionally send you account related emails. … Available with either RCA or true … Every mod has it's own balance and changes the balance of the game. People don't seem to think it stupidly OP anymore, and I'm totally fine with that. Sign in These features may vary between releases, may cause crashes, and are unsupported. Видео находится make it only aply in survival mode though cause in creative mode it takes up space. And even then, the growth rate for crops in the Cloche varies according to the crop - Ender Lillies, for example, take 40 times longer to grow than food crops. Or i could be stark-raven mad and have no idea what i'm talking about, your pick. For me it refuses to grow at all in a cloche. G'day. Mod Pack FTB Presents SkyFactory 3 Minecraft 1.10.2. Farms offered by Forestry, EnderIO and a few other mods, are all more expensive and challenging to make and maintain than the cloche, yet the cloche is stupendously more powerful.
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